Fix for rare freeze/crash when in combat with Phantoms.The fabricated coral detector chipset and the quest-given chipset now both function correctly to scan the coral when installed.Danielle now voices the correct response to the player's actions with the Cook during the endgame sequence.Player can no longer bypass ceiling collision by mantling GLOO.Reployers no longer lose collision when recycling them, and then loading a save where they were present.Fixed rare crash when level transitioning to Life Support.Player will now spawn in the correct location when traveling from Shuttle Bay to other locations.Hepatocytic Amp S-m186 chipset now properly only removes the negative effects of the "Drunk" debuff.Weapons will display a "Weapon Offline" when disabled by EMP. Stun Gun now tells the player when a target is out of its effective range.Mimics stand further back to prevent players having to look down too much. Wrench now always staggers mimics (interrupts attacks). Increased wrench range and strength of melee aim assist.Reduced suit damage from enemies on easy and normal difficulty. Repair II and III increase efficiency with suit patch kits.Operator corpses from saves made on previous builds will no longer cause performance issues.Approaching areas with Coral should no longer cause the client to stutter and eventually freeze.The light on top of a turret will no longer become detached when the player jumps and glides while holding it.Opening the TranScribe will no longer disrupt FoV settings.Various combat tweaks/fixes for mimics.Loading a save from a previous version of the game will no longer remove all quests and inventory, or break the HUD.Extra items gained through passive neuromods, such as organs and tumors from Necropsy or spare parts through Dismantle, will now properly stack in the player's inventory automatically.Fixed crash when mimicking bass guitar in the Yellow Tulip.Added weapon malfunction text for when weapons jam.Player can no longer become blocked from rebooting Power Plant for the "Reboot" mission after killing the Technopath in Life Support.PS4 ONLY] Fixes to address screen-tearing/stuttering.Prey definitely could have used a few more months of bug testing and patching before going live, without a doubt. The full list of bug fixes coming with patch 1.05 is frankly ridiculous. Bethesda's " less than 24 hour" review policy also did not help.Īnd that's a damn shame, because the base game is actually really an enjoyable experience with a gripping story, like many of Bethesda's games- but that's only when it works. Many players, including myself, had essentially given up the game as too broken to play on PC, which led to some incredibly low review scores for the game, both by critics and consumers. Many players encountered s ave-related issues and game crashes on PC when Prey first launched, which was addressed s everal days later with a patch, but the damage had already been done. Addressing Prey's bugs and performance issues has been an ongoing process for Bethesda and Arkane with a lot of frustration on all sides, I'm sure.
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